Demon Hunter
- Manaburn helps greatly against/with hero rushes.
- Immolation provides good damage to multiple nearby low hp units.
:: vs Humans ::
- probably your only effective defense against an early hero rush;
namely against the Archmage, Water Elemental and Footmen rush, or Militia
rush.
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Keeper of the Grove
- Entangle serves as a great hero rusher spell against gold/wood economies
of all but the Undead.
- Entangle serves as a great unit or hero killer spell when chasing
a retreating enemy.
- Force of Nature provides an efficient early "tank" unit.
:: vs Undead ::
- Thorns aura serves as an excellent anti-Vampiric Aura.
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Priestess of the Moon
- Scout provides your legal free version of the map hack, best overall
scouting tool =P
- Starfall is an excellent way to tear apart the enemy, or the very
least, force them to flee.
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Wisp
- Detonate serves as a moderate sacrificial dispel effect (70 Gold
for unit), but currently the AI movement is too stubborn to micro effectively.
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Archer
- good, but weak hp, long-ranged support unit.
- effective efficient damage only when focus firing.
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Huntress
- excellent overall backbone and "tank" unit throughout the stages
of the game.
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Ballista
- overall good seige unit with Impaling Bolt ability.
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Dryad
- Abolish Magic serves as an excellent auto-casting anti-buff spell.
- Abolish Magic will only remove all spell buffs that benefit the targeted
unit.
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Druid of the Claw
- Roar provides a good boost in 25% damage to surrounding units.
- Rejuvination serves as a great healing spell during/post battle,
slightly difficult to manage without "Holding" the druid, and at the cost
of not being able to transform to Bear Form.
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Bear Form
- the Night Elves' comparable heavy-unit to the Human's Knight.
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Druid of the Talon
- Faerie Fire serves as a great anti-armor spell, with -5 armor providing
up to 25% increase in damage the targeted unit takes.
- Cyclone serves as a excellent non-dispelable stun/sleep spell, removing
the unit from play for 30 seconds.
- Cyclone is extremely effective at removing heroes, front-line units,
heavy tech 3 units and spell casters from play.
:: vs Night Elves ::
- use Cyclone to stop the casting of Priestess of the Moon's Starfall.
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Storm Crow Form
- excellent ranged anti-air unit with light armor.
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Hippogryph
- excellent melee anti-air unit that can serve a secondary purpose
for mounting Archers.
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Hippogryph Rider
- good ranged air anti-ground unit without clogging up battlefield,
but at a high cost of food.
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Chimera
- great ranged anti-ground and anti-building unit with effective splash
damage.
- excellent for hit and run attacks on key enemy structures.
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Treant
- efficient early "tank" unit, provides moderate "tanking" ability
in later stages of game.
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